Hi, I'm Adrian. I build software and occasionally make games.
Developer based in Iasi, Romania. Currently working with .NET and exploring web technologies. I also create Roblox games that have reached millions of players.

About Me
Developer with a background in computer science and a focus on building things that work well. Here's a bit about my education, experience, and what I've been working on.

Master's Degree in Distributed Systems and Web Technologies
"Gheorghe Asachi" Technical University of Iasi
Faculty of Automatic Control and Computer Science (2025 - Ongoing)

Bachelor's Degree in Computer Science & Engineering
"Gheorghe Asachi" Technical University of Iasi
Faculty of Automatic Control and Computer Science (2021 - 2025)
Studied computer architecture, algorithms, data structures, operating systems, and software engineering principles. Focus on both theoretical foundations and practical applications.
Work
Selected Projects
Some projects I've worked on across web, game development, and embedded systems.

Game Company Tycoon
August 2019 - January 2025 (Completed)
A Roblox Game with 35M+ Visits where you can build your own game development company.

Prison Tycoon - Beta
June 2020 - Present (Ongoing)
A Roblox Game with 5M+ Visits where you can build and manage your own prison. Management is key in this game as you must manage your income and expenses in order to properly advance in the game.

Academia - Web Application
October 2025 - Present (Ongoing)
This project is a Moodle-like web application designed for a single faculty, where study materials and course-related data are efficiently managed through encapsulated web services. The primary objective is to facilitate student access to course materials while ensuring proper authentication and authorization.
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Fate of the Human Kingdom - Java Game
February 2023 - June 2023
A 3 levels 2D Fantasy Game where the Hero must beat the invading monsters in order to save the kingdom
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Connect4 - C# Game
October 2024 - January 2025
Connect4 game made in C# using WinForms. The game uses the Monte Carlo Tree Search (MCTS) with an adjustable number of iterations to simulate the computer moves.
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